Index
Modules:
pixienator
.
API symbols
defaultFor:
pixienator: defaultFor(body, default: untyped)
pathForBounds:
pixienator: pathForBounds(d: Delaunator; body: untyped = nil): Path
pathForCircumcenter:
pixienator: pathForCircumcenter(d: Delaunator; triangleId: uint32; body: untyped = nil): Path
pathForCircumcenters:
pixienator: pathForCircumcenters(d: Delaunator; body: untyped = nil): Path
pathForExtents:
pixienator: pathForExtents(d: Delaunator; body: untyped = nil): Path
pathForHalfedge:
pixienator: pathForHalfedge(d: Delaunator; edgeId: int32; body: untyped = nil): Path
pathForHull:
pixienator: pathForHull(d: Delaunator; body: untyped = nil): Path
pathForHullSite:
pixienator: pathForHullSite(d: Delaunator; hullId: uint32; body: untyped = nil): Path
pathForHullSites:
pixienator: pathForHullSites(d: Delaunator; body: untyped = nil): Path
pathForRegion:
pixienator: pathForRegion(d: Delaunator; siteId: uint32; body: untyped = nil): Path
pathForRegionCentroid:
pixienator: pathForRegionCentroid(d: Delaunator; siteId: uint32; body: untyped = nil): Path
pathForRegionCentroids:
pixienator: pathForRegionCentroids(d: Delaunator; body: untyped = nil): Path
pathForRegionEdges:
pixienator: pathForRegionEdges(d: Delaunator; body: untyped = nil): Path
pathForSite:
pixienator: pathForSite(d: Delaunator; siteId: uint32; body: untyped = nil): Path
pathForSites:
pixienator: pathForSites(d: Delaunator; body: untyped = nil): Path
pathForTriangle:
pixienator: pathForTriangle(d: Delaunator; triangleId: uint32; body: untyped = nil): Path
pathForTriangleCentroid:
pixienator: pathForTriangleCentroid(d: Delaunator; triangleId: uint32; body: untyped = nil): Path
pathForTriangleCentroids:
pixienator: pathForTriangleCentroids(d: Delaunator; body: untyped = nil): Path
pathForTriangleEdges:
pixienator: pathForTriangleEdges(d: Delaunator; body: untyped = nil): Path
pathForTriangleSites:
pixienator: pathForTriangleSites(d: Delaunator; triangleId: uint32; body: untyped = nil): Path
pathsForHalfedgesAroundSite:
pixienator: pathsForHalfedgesAroundSite(d: Delaunator; siteId: uint32; body: untyped = nil): seq[ Path]
pathsForRegions:
pixienator: pathsForRegions(d: Delaunator; body: untyped = nil): seq[Path]
pathsForTriangles:
pixienator: pathsForTriangles(d: Delaunator; body: untyped = nil): seq[Path]